Practices and Patterns for the Product and the Delivery Initiative

A set of fine-grained practices and pattern relevant at the product and delivery initiative level.

# 1. Lightweight cross-teams coordination

- Sit Together, for teams - Joining other teams’ Stand-up/Planning - Ad-hoc - Scrum of Scrums (at times an anti-pattern) - Agile Cross-team Collaboration (Luca Minudel) - Shared Work (Luca Minudel) - Agile and Lean Program Management (J. Rothman) - Coordination models (Jade Rubick) - Product/Service Delivery Kanban - Delegation poker (Management 3.0)

# 2. Taming dependencies, reducing accidental scale

**a) Loosely coupled Teams' structure** - Feature Teams (Bas Vodde, Craig Larman) - Team Topologies - Amazon’s Two-pizza teams - You build it, you run it (Werner Vogels, Amazon) - Grow T-shaped team members (Staff liquidity, Chris Matts) - Conway’s Law / Inverse Conway Maneuver - Products Over Projects (Sriram Narayan, ThoughtWorks) - Project to Product Principles (Matthew Philip ,Yoan Thirion) Infographic **b) Loosely coupled code-base, reducing accidental dependencies** - Technical excellence - Collective code ownership (from XP) - InnerSource (internal Open-source) - Microservices architecture - Domain-driven design - Continuous Refactoring - The Mikado Method (Daniel Brolund, Ola Ellnestam) **c) Managing essential dependencies** - Scaling Extreme Programming: Dependencies (Kent Beck) - Agile Cross-team Collaboration (Luca Minudel) - Shared Work (Luca Minudel) - Dependency Management hacks (Ian Carroll) - Redundancy (Sriram Narayan) - Temporary solutions (Troy Magennis) Merge co-dependent teams Create multi-disciplinary task-force - Create Your Successful Agile Project (Johanna Rothman) - When Will It Be Done? (Daniel Vacanti)

# 3. Tech

- Continuous Delivery - DevOps (not a role , not a team , not the common anti-patterns , a practice)

# 4. Product/Initiative Planning

- XP Release Planning/Planning Game - Scrum Release Planning - ThoughtWorks Inception - Lean Inception (ThoughtWorks, Paulo Caroli Network) - XP Big room Iteration planning - LiftOff (Diana Larsen) - Google Design Sprint

# 5. Scope

- Single product backlog for multiple teams - User Story Mapping (Jeff Patton) - Impact Mapping (Gojko Adzic) - Specification By Example (Gojko Adzic) - Event Storming (Alberto Brandolini) - Lean Canvas (tool and workshop) - Lean UX (Jeff Gothelf) - Discovery (Design Thinking) - Lean Value Tree (LVT) - Mobius

# 6. Patterns

# 7. Lightweight Frameworks

- Extreme Programming - Kanban - Scrum - Crystal Clear - Adaptive Software Development - Lean Software Development - Lean Startup - DSDM

Discussions

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